After a week of beta testing, Titanfall's new matchmaking system has made its way to the shooter's bread and butter game modes—Attrition and Hardpoint. The updated design is intended to fix problems players have had with skill imbalance between opposing teams, according to details released by the developer for the beta test. Rather than going for the speediest team selection possible, the new system will, according to Respawn, use the reams of background skill data collected by the game to match you with appropriate competition. If you're getting ground into dust by a slickly-organized enemy team, the game will remove you from that lobby and place you somewhere new. While it's now being rolled out for what feels like the game's most-played modes—Titanfall's version of team deathmatch and domination—Respawn says the new matchmaking will be introduced to the rest of the "Classic" playlist over time.
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The first Titanfall uses a pretty straightforward matchmaking system where we try to put players into a match or start a new match if there were no good spots to put them. By showing the teams being formed in the lobby, the process can appear chaotic and encourages players to back out and search again, which adds to the visual confusion. As well, when faced with matchmaking larger parties, solo players can be left wondering why the lobby is showing, for example, a 4v1. But, as matchmaking thinks, it can show some chaotic states of mind. We found lots of 4 or 5 player teams with only 1 or 2 free slots per team. Once it dropped to half full, we could merge, but we had a lot of games hanging on above the halfway mark.
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DLC maps being free helps, but that's not all there is to it. Among the areas of improvement in Titanfall 2 is its matchmaking, which should now be faster, make better matches, and generally be easier to understand. That's according to a blog post and video above by Respawn server engineer Mike Kalas, who laid out the various problems with Titanfall's matchmaking before explaining what's been changed. These issues cropped up in a number of ways. Players' skill ratings were updated match-to-match, but this was largely based on wins or losses and couldn't dictate what games they ended up in without that player backing out of a match.
If you are still unable to join games alone or by a game invite after all of that, please post below so we can be sure to have your Gamertag on record for further investigation. However, if the above troubleshooting worked, please post below as well with the exact step that seemed to resolve the issue for you. We would love to hear from you. Nothing worked, choosing all of the server options, resetting my router and modum, my NAT type is open, I run around a 4. Took me two days to install it the first time.